
“Severance” & the Post-Human Workplace
The phenomenon that is Ben Stiller and Dan Erickson’s thriller series “Severance” took a while to land in my consciousness, much to my chagrin. When I learned that the entire story rests on the premise that a new technology — invented by the fictional Lumon corporation — can sever a person’s “work” persona from their “life” persona, I couldn’t believe I missed a sci-fi story that so perfectly encapsulates my own life’s work.

In a changing workplace, it’s essential to design “wide” and “deep” employee experiences
The future of work isn’t just about where we work — online, in-person, or a combination of both. It’s about how we help people feel connected and engaged at work no matter how the sands may shift beneath their feet. How you design your workplace experiences can make the difference between an engaged and inspired workforce, and one that feels disconnected and despondent.

Are “casual collisions” at work really that valuable?
This is one of those weeks with a seeming over-abundance of networking opportunities and obligations. On Thursday, I will be attending Adobe’s annual “Adobe For All” summit focused on D&I in our workplace. Since people are flying in from all over the world for this event, several other team meetings and summits have popped up around it. While I’m generally outgoing and confident, I’m also fundamentally an introvert, which means heavy doses of social interaction sap me of energy. So this is all a pretty big lift. Is it worth it?
Turns out the answer is yes. I’ve written before about a term we use in Silicon Valley: “casual collisions.”
